One thing that consistently excites me about our projects at Two19 is how different it is to step back from the digital world we are all immersed in, and design something physical that brings people together in a tangible way. A small part of our design work for the most significant of these projects, Kingless, was deciding which of the players should start the game. We came up with an elegant, on-theme solution by making the shortest player begin. This isn't anything new. In fact, this is a staple of all games, someone has to begin. But wouldn't it be nice if every game could start a different way?
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One thing that consistently excites me about our projects at Two19 is how different it is to step back from the digital world we are all immersed in, and design something physical that brings people together in a tangible way. A small part of our design work for the most significant of these projects, Kingless, was deciding which of the players should start the game. We came up with an elegant, on-theme solution by making the shortest player begin. This isn't anything new. In fact, this is a staple of all games, someone has to begin. But wouldn't it be nice if every game could start a different way?